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Delved
Too Deep

A roguelike mining game about machines exploring the depths to complete the Factory Imperative.

Get it on Steam

Out now for Windows, in English and Hungarian.

The game

Delved Too Deep is a roguelike mining game where you play as a machine sent to complete the Factory Imperative: dig and gather geo data. Keep the machine in one piece, and when it is lost, send the next iteration, with your permanent upgrades carrying over to it.

The story comes in pieces through transmissions and your interactions with the environment. Will you find the true ending?

How you play

Dig and explore

Delve deep into the rock using your drill. Manage your power, fuel consumption and drill wear, and find interesting artifacts under the surface.

Upgrade and grow

Unlock research panels as you venture deeper and gather data, and increase your machine's survivability. Be careful: research panels come with drawbacks. Manage them well to reach the depths.

The Rig

Your mobile base for repairs, upgrades and machine stats. Don't leave it behind, and don't let it fail, otherwise your machine is doomed to fail.

Geo data

Orange deposits hold the data you need to research and repair. Remember their locations to make your later machines' lives easier.

Anomalies

The depths hold secrets, and they are not always readily handed to you. Look for interesting bits, and find and scan them to learn more about the history of this place.

Transmissions

The Factory does not let you go alone. Maybe it gives you some advice, but maybe you want to stop the voices in your head.

Machine lost

You will inevitably fail, but the data gained during your dig contributes to permanent upgrades that carry over to your next machine.

Screenshots

The machine on the surface at night, next to grey stone ruins and a single tree. The HUD shows a depth of 0 m.
0 M On the surface, before the first dig
The Rig controls screen, open on the Upgrades tab, with a list of available upgrades and Drill power +1 selected. The HUD behind it shows a depth of 212 m.
212 M Installing upgrades at the Rig
Two machines in a narrow buried corridor. A warning reads Machine nearby, and red text above them reads Destroy. The HUD shows a depth of 292 m.
292 M A corrupted machine
The machine in a pocket of lit rock beside an orange geo data deposit, with the prompt to scan it. The HUD shows a depth of 595 m.
595 M Scanning a geo data node
The machine inside a buried grey building with overgrown rooms on both sides. A warning reads Life form nearby. The HUD shows a depth of 741 m.
741 M Inside a buried building
Glowing orange lava climbs the left side of a dark purple cave, with a red structure at the bottom of the cave. A warning reads Heat damage, and the HUD shows a depth of 2577 m.
2577 M Heat damage next to lava
Explosive rock going off around the machine in a spray of orange and purple pixels. A warning reads Volatile compound nearby, and the HUD shows a depth of 2929 m.
2929 M Explosive rock, going off in a chain
The machine in a dark cave next to a pile of broken machine parts, with burning rock to the left. The HUD shows a depth of 3704 m.
3704 M Wrecks of earlier machines

The story

You are one of the endless stream of machines fulfilling the Factory Imperative.

Factory Imperative

You are not a hero.

Factory Imperative

You are Machine Iteration #490125.

Factory Imperative

Explore the depths. Complete the Imperative.

Factory Imperative

Learn about the secrets of those that came before you.

Factory Imperative

Find and shape your own ending.

Why I made it

“I enjoy casual games with a sense of progression, and I also enjoy sharing that experience with others. I wanted to create a story full of secrets that doesn't hold your hand: you explore, uncover things at your own pace, and never have to sweat.”

Peter Kuna, developer

Made by hand

The art, story and design are made by hand. AI helped with coding and testing. The game contains no AI-generated content apart from code.

The developer

Peter Kuna is an independent game developer from Budapest. He made Delved Too Deep in Godot.